F7C-M Super Hornet Mk I
The closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage.
The closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage.
The closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage.
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Storage
- Cargo
- 0 SCU
- Stowage
- 1 290 K µSCU
Signature
- IR
- 8 759
- EM
- 23 033
Stats
- Crew
- 1
- Dimensions
- 28.25 × 25.5 × 7.5m
- Cross Section
- 7 837
- Mass
- 84 015 kg
Speed
- SCM
- 219 m/s
- Max
- 1 142 m/s
Defense
- HP
- 15 450 HP
- Shield
- 6 336 HP
- Class Name
- ANVL_Hornet_F7CM
- Version
- 4.8.1-LIVE.11952564
Combat & Systems
Weaponry
Pilot Weapons
- DPS
- 2 107.0
- Sustained DPS
- 1 305.6
- Alpha
- 125.4
Missiles
- Count
- 8
- Total Damage
- 5 200
Resource Network
Signature
- Signal
- Shields
- Quantum
- IR
- 8 759
- 6 828
- EM
- 23 033
- 40 571
Cooling
68 Segments- Seg.
- Shields
- Quantum
- Used
- 36 Seg.
- 28 Seg.
- Usage
- 53.0%
- 42.0%
Power
16 Segments / 495 EM/Seg.- Seg.
- Shields
- Quantum
- Used
- 24 Seg.
- 18 Seg.
Armor
Health & Deflection
- Health
- 6 600 HP
- Physical Def.
- 24
- Energy Def.
- 13
Damage Multipliers
- Physical
- -19%
- Energy
- +15%
- Distortion
- 0%
Signal Multipliers
- EM
- +13%
- IR
- +13%
- CS
- +13%
Shield
Info
- Face Type
- Bubble
- Hit Points
- 6 336 HP
- Regeneration
- 5.26 s
- 1 204 HP/s
Resistance
- Physical
- 25.0%
- Energy
- 0.0%
- Distortion
- 95.0%
Turrets 4
Mantis GT-220 Gatling
(Ballistic Gatling)
0.1
Equippable Weapon Gun
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Equippable Turret
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CF-117 Bulldog Repeater
(Laser Repeater)
0.5
CF-117 Bulldog Repeater
(Laser Repeater)
0.5
Mantis GT-220 Gatling
(Ballistic Gatling)
0.1
Equippable Weapon Gun
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CF-227 Badger Repeater
(Laser Repeater)
0.6
CF-227 Badger Repeater
(Laser Repeater)
0.6
Missile & Bomb Racks 2
Equippable Missile Launcher
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Equippable Missile
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Equippable Missile
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Equippable Missile
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Equippable Missile
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Equippable Missile Launcher
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Equippable Missile
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Equippable Missile
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Equippable Missile
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Equippable Missile
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Shields 2
Armor 1
Coolers 2
Flight Controller 1
Flight Blade
4
4
Equippable Flight Controller
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Quantum Drives 1
| Route | Time | Fuel | Tank |
|---|---|---|---|
| Hurston to Crusader (32 Gm) | 4:16 | 0.32 SCU | 25% |
| Crusader to microTech (57 Gm) | 7:36 | 0.57 SCU | 44% |
| Terminus to Pyro V (101 Gm) | 13:28 | 1.01 SCU | 78% |
|
Gm
|
Counter Measures 2
Life Support 1
ComfortAir
(Civilian / C)
1
1
Paints 1
Paint
Paints
Equippable Paints
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Other hardpoints 44
Landing Systems 1
Fuel 5
Other 7
Interior Cockpit
Room
Target Selector Copilot
Target Selector
Cockpit Flair
Flair Cockpit (Flair Static)
Equippable Flair Cockpit
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Scanner
Scanner
Ping
Ping
Transponder
Transponder
Cockpit Flair Hang
Crew Stations 5
Systems 3
Controllers 12
Air Traffic Controller
Air Traffic Controller
Docking 1
Relays 1
System Breakdown
EM Groups
- System / EM
- Shields
- Quantum
- Radar
- 2 034
- 2 034
- Cooler
- 3 367
- 3 367
- Shield
- 2 802
- -
- Weapon Gun
- 884
- 884
- Power Plant
- 13 592
- 13 592
- Life Support Generator
- 354
- 354
- Quantum Drive
- -
- 20 340
Cooling Groups
- System / Segment
- Shields
- Quantum
- Radar
- 5
- 5
- Shield
- 6
- -
- Power Plant
- 24
- 18
- Life Support Generator
- 1
- 1
- Quantum Drive
- -
- 4
Power Groups
- Radar
- 5
- Cooler
- 6
- Shield
- 6
- Weapon Gun
- 2
- Flight Controller
- 4
- Life Support Generator
- 1
Relay Network (3 Fuses - 1 Relay)
Each relay controls the listed hardpoints. If a relay is damaged, the connected components go offline.
Relay 3 fuse slots - 48 connections
Power Plants
(1)
Regulus
hardpoint_power_plant
Flight Controller
(1)
Flight Blade
hardpoint_controller_flight
Quantum Drives
(1)
Eos
hardpoint_quantum_drive
Turrets
(4)
Anvil Hornet F7C Nose Turret
hardpoint_gun_nose
VariPuck S3 Gimbal Mount
hardpoint_gun_wing_left
VariPuck S3 Gimbal Mount
hardpoint_gun_wing_right
C4-160f S5 Hornet Ball Turret
hardpoint_gun_center
Missile & Bomb Racks
(2)
MSD-341 Missile Rack
hardpoint_missile_left
MSD-341 Missile Rack
hardpoint_missile_right
Counter Measures
(2)
Anvil Decoy Launcher
hardpoint_countermeasure_left
Anvil Noise Launcher
hardpoint_countermeasure_right
Life Support
(1)
ComfortAir
hardpoint_lifesupport
32 more in Crew Stations, Systems, Controllers, Armor, Radars, Other, Thrusters, Fuel, Landing Systems, Docking
Crew Stations
(5)
Access
hardpoint_seat_access
hardpoint_dashboard_pilot
TRGT. STATUS
hardpoint_seat_copilot
TRGT. STATUS
hardpoint_seat_pilot
hardpoint_dashboard_copilot
Systems
(1)
Self Destruct Unit
hardpoint_self_destruct_pilot
Controllers
(4)
Armor
(1)
Anvil Bastion Ship Armor
hardpoint_armor
Radars
(1)
Ecouter
hardpoint_radar
Other
(4)
hardpoint_scanner
hardpoint_ping
hardpoint_cockpit_flair
hardpoint_cockpit_flair_hang
Thrusters
(9)
hardpoint_engine_attach
hardpoint_thruster_bottom_back_left
hardpoint_thruster_bottom_back_right
hardpoint_thruster_bottom_front_left
hardpoint_thruster_bottom_front_right
hardpoint_thruster_top_front_right
hardpoint_thruster_top_front_left
hardpoint_thruster_top_back_right
hardpoint_thruster_top_back_left
Fuel
(5)
hardpoint_fuel_intake_left
hardpoint_fuel_intake_right
Internal Tank
hardpoint_fuel_tank_left
Internal Tank
hardpoint_fuel_tank_right
Internal Tank
hardpoint_quantum_fuel_tank
Landing Systems
(1)
landingpad_helper
Docking
(1)
hardpoint_fuel_port
Structural Integrity
| Part | HP |
|---|---|
| Critical Destroying these parts destroys the ship | |
| Body | 2 900 |
| Nose | 2 900 |
| Detachable Can be shot off the ship | |
| Debris (tail) | 1 500 |
| Wingdebris (left) | 1 500 |
| Wingdebris (right) | 1 500 |
| Wing (leftrear) | 700 |
| Wing (rightrear) | 700 |
| Lg door l (rear) | 100 |
| Lg door r (rear) | 100 |
| Thrust vector flap c | 50 |
| Thrust vector flap b | 50 |
| Thrust vector flap a | 50 |
| Structure Takes damage but cannot detach or destroy the ship | |
| Tail | 1 800 |
| Enginehousing | 400 |
| Intake (left) | 400 |
| Intake (right) | 400 |
| Canopy | 200 |
| Canopy (rear) | 200 |
Crew & Medical
Crew Stations
- Total Stations
- 2
- Ejection Seats
- 2
Stations includes pilot, co-pilot, turret, engineering, and bridge positions
Flight & Mobility
Flight Characteristics
Speed
- SCM
- 219 m/s
- NAV
- 1 142 m/s
Boost
- Forward
- 477 m/s
- Reverse
- 249 m/s
- Regen Time
- 27.2 s (+ 0.5 s)
Agility
- Pitch
- 53.0 °/s (boost 63.6 °/s)
- Yaw
- 42.0 °/s (boost 50.4 °/s)
- Roll
- 145.0 °/s (boost 174.0 °/s)
Fuel & Quantum
Capacity
- Fuel
- 14 SCU
- Quantum
- 1.30 SCU
Travel
- Speed
- 165M m/s
- Spool Time
- 4.00 s
- Range
- 143B m
Thruster Groups
- Type
- Count
- Capacity
- Accel
- Main
- 1
- 8.65 MN
- 11.48 G
- Maneuver
- 6
- 17.75 MN
- 23.57 G
- Retro
- 2
- 2.22 MN
- 2.94 G
Dimensions & Cargo
Dimensions & Mass
Dimensions
- Length
- 28.3 m
- Width
- 25.5 m
- Height
- 7.5 m
Cross Section
- Length
- 7 249
- Width
- 2 025
- Height
- 7 837
Mass
- Total
- 84 015 kg
- Hull
- 76 786 kg
- Loadout
- 7 229 kg
Purchase & Insurance
Insurance
- Claim
- 9.7 min
- Expedite
- 3.2 min
- Cost
- 4 789 aUEC
UEX Prices
0
No prices available.
Technical
Technical
- Class Name
- ANVL_Hornet_F7CM