F7C-M Super Hornet Mk I

Anvil Aerospace Combat Medium Fighter S2
The closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage.
The closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage.
German translation from
The closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage.
Chinese translation from
Storage
Cargo
0 SCU
Stowage
1 290 K µSCU
Signature
IR
8 759
EM
23 033
Stats
Crew
1
Dimensions
28.25 × 25.5 × 7.5m
Cross Section
7 837
Mass
84 015 kg
Speed
SCM
219 m/s
Max
1 142 m/s
Defense
HP
15 450 HP
Shield
6 336 HP
Class Name
ANVL_Hornet_F7CM
Version
4.8.1-LIVE.11952564

Combat & Systems

Weaponry

Pilot Weapons

DPS
2 107.0
Sustained DPS
1 305.6
Alpha
125.4

Missiles

Count
8
Total Damage
5 200

Resource Network

Signature

Signal
Shields
Quantum
IR
8 759
6 828
EM
23 033
40 571

Cooling

68 Segments
Seg.
Shields
Quantum
Used
36 Seg.
28 Seg.
Usage
53.0%
42.0%

Power

16 Segments / 495 EM/Seg.
Seg.
Shields
Quantum
Used
24 Seg.
18 Seg.

Armor

Health & Deflection

Health
6 600 HP
Physical Def.
24
Energy Def.
13

Damage Multipliers

Physical
-19%
Energy
+15%
Distortion
0%

Signal Multipliers

EM
+13%
IR
+13%
CS
+13%

Shield

Info

Face Type
Bubble
Hit Points
6 336 HP
Regeneration
5.26 s
1 204 HP/s

Resistance

Physical
25.0%
Energy
0.0%
Distortion
95.0%

Turrets 4

Mantis GT-220 Gatling (Ballistic Gatling)
0.1
CF-117 Bulldog Repeater (Laser Repeater)
0.5
CF-117 Bulldog Repeater (Laser Repeater)
0.5
Mantis GT-220 Gatling (Ballistic Gatling)
0.1
CF-227 Badger Repeater (Laser Repeater)
0.6
CF-227 Badger Repeater (Laser Repeater)
0.6

Missile & Bomb Racks 2

Shields 2

AllStop (Military / C)
3 3
AllStop (Military / C)
3 3

Armor 1

Coolers 2

Bracer (Military / C)
3
Bracer (Military / C)
3

Power Plants 1

Regulus (Military / C)
16

Flight Controller 1

Quantum Drives 1

Eos (Civilian / C)
2 2
Explorer (Civilian / A)
Route Time Fuel Tank
Hurston to Crusader (32 Gm) 4:16 0.32 SCU 25%
Crusader to microTech (57 Gm) 7:36 0.57 SCU 44%
Terminus to Pyro V (101 Gm) 13:28 1.01 SCU 78%
Gm

Counter Measures 2

Radars 1

Ecouter (Military / C)
5 5

Life Support 1

ComfortAir (Civilian / C)
1 1

Paints 1

Paint Paints
Other hardpoints 44

Landing Systems 1

Fuel 5

Internal Tank (Quantum)
Internal Tank (Hydrogen)
Internal Tank (Hydrogen)

Other 7

Interior Cockpit Room
Target Selector Copilot Target Selector
Cockpit Flair Flair Cockpit (Flair Static)
Scanner Scanner
Ping Ping
Transponder Transponder
Cockpit Flair Hang

Systems 3

Weapon Regen Pool Weapon Regen Pool
Weapon Regen Pool Turrets Weapon Regen Pool

Controllers 12

Docking 1

Relays 1

System Breakdown

EM Groups

System / EM
Shields
Quantum
Radar
2 034
2 034
Cooler
3 367
3 367
Shield
2 802
-
Weapon Gun
884
884
Power Plant
13 592
13 592
Life Support Generator
354
354
Quantum Drive
-
20 340

Cooling Groups

System / Segment
Shields
Quantum
Radar
5
5
Shield
6
-
Power Plant
24
18
Life Support Generator
1
1
Quantum Drive
-
4

Power Groups

Radar
5
Cooler
6
Shield
6
Weapon Gun
2
Flight Controller
4
Life Support Generator
1

Relay Network (3 Fuses - 1 Relay)

Each relay controls the listed hardpoints. If a relay is damaged, the connected components go offline.

Relay 3 fuse slots - 48 connections
Power Plants (1)
Regulus hardpoint_power_plant
Coolers (2)
Bracer hardpoint_cooler_left
Bracer hardpoint_cooler_right
Shields (2)
AllStop hardpoint_shield_generator_left
AllStop hardpoint_shield_generator_right
Flight Controller (1)
Flight Blade hardpoint_controller_flight
Quantum Drives (1)
Eos hardpoint_quantum_drive
Turrets (4)
VariPuck S3 Gimbal Mount hardpoint_gun_wing_left
VariPuck S3 Gimbal Mount hardpoint_gun_wing_right
C4-160f S5 Hornet Ball Turret hardpoint_gun_center
Missile & Bomb Racks (2)
MSD-341 Missile Rack hardpoint_missile_left
MSD-341 Missile Rack hardpoint_missile_right
Counter Measures (2)
Anvil Decoy Launcher hardpoint_countermeasure_left
Anvil Noise Launcher hardpoint_countermeasure_right
Life Support (1)
ComfortAir hardpoint_lifesupport
32 more in Crew Stations, Systems, Controllers, Armor, Radars, Other, Thrusters, Fuel, Landing Systems, Docking
Crew Stations (5)
Access hardpoint_seat_access
hardpoint_dashboard_pilot
TRGT. STATUS hardpoint_seat_copilot
TRGT. STATUS hardpoint_seat_pilot
hardpoint_dashboard_copilot
Systems (1)
Self Destruct Unit hardpoint_self_destruct_pilot
Controllers (4)
SHIELDS hardpoint_controller_shield
WEAPONS hardpoint_controller_weapon_copilot
hardpoint_controller_capacitor_assignment
hardpoint_air_traffic_controller
Armor (1)
Radars (1)
Ecouter hardpoint_radar
Other (4)
hardpoint_scanner
hardpoint_ping
hardpoint_cockpit_flair
hardpoint_cockpit_flair_hang
Thrusters (9)
hardpoint_engine_attach
hardpoint_thruster_bottom_back_left
hardpoint_thruster_bottom_back_right
hardpoint_thruster_bottom_front_left
hardpoint_thruster_bottom_front_right
hardpoint_thruster_top_front_right
hardpoint_thruster_top_front_left
hardpoint_thruster_top_back_right
hardpoint_thruster_top_back_left
Fuel (5)
hardpoint_fuel_intake_left
hardpoint_fuel_intake_right
Internal Tank hardpoint_fuel_tank_left
Internal Tank hardpoint_fuel_tank_right
Internal Tank hardpoint_quantum_fuel_tank
Landing Systems (1)
landingpad_helper
Docking (1)
hardpoint_fuel_port

Structural Integrity

Part HP
Critical Destroying these parts destroys the ship
Body 2 900
Nose 2 900
Detachable Can be shot off the ship
Debris (tail) 1 500
Wingdebris (left) 1 500
Wingdebris (right) 1 500
Wing (leftrear) 700
Wing (rightrear) 700
Lg door l (rear) 100
Lg door r (rear) 100
Thrust vector flap c 50
Thrust vector flap b 50
Thrust vector flap a 50
Structure Takes damage but cannot detach or destroy the ship
Tail 1 800
Enginehousing 400
Intake (left) 400
Intake (right) 400
Canopy 200
Canopy (rear) 200

Crew & Medical

Crew Stations

Total Stations
2
Ejection Seats
2

Stations includes pilot, co-pilot, turret, engineering, and bridge positions

Flight & Mobility

Flight Characteristics

Speed

SCM
219 m/s
NAV
1 142 m/s

Boost

Forward
477 m/s
Reverse
249 m/s
Regen Time
27.2 s (+ 0.5 s)

Agility

Pitch
53.0 °/s (boost 63.6 °/s)
Yaw
42.0 °/s (boost 50.4 °/s)
Roll
145.0 °/s (boost 174.0 °/s)

Fuel & Quantum

Capacity

Fuel
14 SCU
Quantum
1.30 SCU

Travel

Speed
165M m/s
Spool Time
4.00 s
Range
143B m

Thruster Groups

Type
Count
Capacity
Accel
Main
1
8.65 MN
11.48 G
Maneuver
6
17.75 MN
23.57 G
Retro
2
2.22 MN
2.94 G

Dimensions & Cargo

Dimensions & Mass

Dimensions

Length
28.3 m
Width
25.5 m
Height
7.5 m

Cross Section

Length
7 249
Width
2 025
Height
7 837

Mass

Total
84 015 kg
Hull
76 786 kg
Loadout
7 229 kg

Purchase & Insurance

Insurance

Claim
9.7 min
Expedite
3.2 min
Cost
4 789 aUEC
UEX Prices 0
No prices available.

Technical

Technical
Class Name
ANVL_Hornet_F7CM