Defend Fuel Tanks From Mercs

A band of hired guns has been sent to mess with our interests over at [Location|Address]. Seems someone has been tipped off that if the <EM>Fuel Tanks</EM4> there are destroyed that it will severely interrupt Headhunter operations in the area. That's a problem I want you to fix.
Not gonna lie, theses mercs are no joke. It'd be foolish to go it alone. That’s why you’ll need to be fully supplied and find <EM>some trustworthy friends</EM> to fly at your wing.
This op needs to go off without a hitch, so I’m offering the main contractor [ScripAmount] Council Scrip for a job well done.
Stows out.
Overview
Faction
Headhunters
Type
Assassination
Timing
Duration
51 min
Cooldown
15 seconds
Lifetime
5 minutes
Combat
Combat
Yes
Defend
No
Enemies
7 - 9
Details
Max Players
1
Systems
Stanton
Reaccept
Failing: No · Abandoning: No
Version
4.8.1-LIVE.11952564

Rewards & Reputation

Reward Items

Name Amount Home
Council Scrip 7 Yes

Reputation Gained

Faction Amount Scope Tier
Headhunters +250 FactionReputation Undefined Name

Combat

7 - 9 Total Enemies 1 AcePilotShip 2 - 3 Wave 1 1 - 2 Wave 2 3 Wave 3

Spawns

Role Group Kind Concurrent
Other AcePilotShip ×1 Ship 1
Other Wave 1 ×1 Ship 2 - 3
Other Wave 2 ×1 Ship 1 - 2
Other Wave 3 ×1 Ship 3

Locations

Availability Where this mission can be accepted

Faction

Headhunters

Overview

Type
Unlawful
Headquarters
N/A
Area
Pyro
Focus
Piracy, Racketeering
Founded
27th Century
Leadership
Kima "Bats" Farrell

FactionReputation

Rank XP Required
Neutral 0
Jr. Contractor 800
Contractor 2 200
Sr. Contractor 5 800
Veteran Contractor 15 000
Head Contractor 38 000
Elite Contractor 95 250
Hostile -1

Technical

Technical
Mission Type
Mercenary
Mission Giver
Headhunters